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Devlog

  • Level1 is finally here!
    January 27, 2026 by Adiyen
    Building the Foundation of GLITCH (Level 1) The Vision When I started working on GLITCH, the goal was clear: create a 2D cyberpunk platformer that feels responsive and immersive. Being my third major... Continue reading
  • Building Neo-Tokyo
    December 31, 2025 by Adiyen
    Welcome to the second devlog for The Glitch , a 2D cyberpunk platformer about an exhausted student trapped in a predatory corporate simulation. I received some vital feedback about the visual distorti... Continue reading
  • Movement and Atmosphere
    December 25, 2025 by Adiyen##godot, ##gamedev, ##pixelart, ##2Dgames
    Hey everyone! I’ve been working on a new 2D platformer in Godot 4 , and I’m finally ready to share the first look at the prototype. My main focus for this stage was to nail the 'Game Feel' before... Continue reading
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